About

My name is Bryan and I work as a software in the medical device industry.  Procedural generation and other graphics related programming are what I do on the side.   Although I can program in various languages, I tend to gravitate to native (C/C++) programming by default.  Prefer the Linux platform, but as a rule, make all my application cross platform to support both Windows and Linux.  Most of my applications leverage the Ogre3D rendering engine with various shaders.  For the TreeStudio application, I’ve integrated Ogre3D and Qt together with a cmake build system for cross-platform suppport.

Feel free to reach out to me with any questions.

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