My name is Bryan and I work as a software in the medical device industry.  Procedural generation and other graphics related programming are what I do on the side.   Although I can program in various languages, I tend to gravitate to native (C/C++) programming by default.  Prefer the Linux platform, but as a rule, make all my application cross platform to support both Windows and Linux.  Most of my applications leverage the Ogre3D rendering engine with various shaders.  For the TreeStudio application, I’ve integrated Ogre3D and Qt together with a cmake build system for cross-platform suppport.

Feel free to reach out to me with any questions.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s